• février

    17

    2022
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Eve Contracts to Repair a Computer for Digital Distributors

Third-party apps complement players` Eve online experience. Some of them, such as automated applications that aim to claim publicly available contracts that have been inadvertently drawn up without associated costs, may result in a ban if discovered, while others are tacitly or explicitly approved by the CCP. EVEMon, a file. The NET application that monitors and predicts vocational training times is an example of an explicitly authorized external application. [101] [102] Another such application, Eve Fitting Tool or EFT, allows players to try out different ship configurations and see how certain skills and modules affect that ship. [103] The main gameplay of the game is to pilot spaceships. Players can dock at stations where they are safe and use station services such as repair, retooling and regional market. All space battles take place in real time at sub-light speeds ranging from about 100 m/s to more than 8000 m/s, depending on the size and layout of the ship. While players will be able to manually control their ships as in space combat simulators such as Wing Commander or X-Wing after the release of the Rhea expansion on December 9, 2014, most instead choose to assign commands such as orbit, approach or alignment to their flight computer, which does its best to achieve this. However, the aiming of weapons cannot be done manually; Instead, the player locks himself in to an opponent and orders his weapons to shoot, and the result is determined by calculations based on factors such as range, speed, weapon tracking, and some degree of chance. Starting in June 2008, Eve timecodes (or ETCs) will only be available in 60-day increments. Previously, they were also offered in increments of 30, 50, 90, 100 and 120 days.

Expiring cards remain valid. Players who use ETCs are treated as regular subscribers in every way. Eve timecodes are available on CCP`s online store as well as at online retailers. [154] Cards purchased from resellers are typically delivered via email for immediate use, while codes issued through the Eve Online Store are issued by mail or item per game, and therefore, ETCs do not violate the EULA and can be purchased and sold in-game. [155] There are no differences in functionality between numeric and printed codes. Both offer the exact amount of specified playing time, are entered into the same account area and can be exchanged between players for ISK via a secure exchange system facilitated by a « Timecode Bazaar » forum. Eve Online was released in May 2003 in North America and Europe. It was published by Simon & Schuster Interactive[7] from May to December 2003, after which CCP acquired the rights and began self-publishing it via a digital distribution system. [8] On January 22, 2008, it was announced that Eve Online would be distributed via Steam. [9] On March 10, 2009, the game was again made available as a box in Atari, Inc.

stores.[1] In February 2013, Eve Online reached more than 500,000 subscribers. [10] On November 11, 2016, Eve Online added a limited free-to-play version. [11] According to the developers, Eve Online developed from the classic computer game Elite, which in turn was based on concepts from the sci-fi role-playing game Traveller. Eve combined the concepts of Elite with the multiplayer chat and player-versus-player aspects of Ultima Online. [84] Elite had four solo aspects of the missions,[85] mining, trade routes, and combat with random enemy NPCs,[86] all of which are aspects of the early incarnations of Eve Online. [87] The Eve Online soundtrack was composed by Jón Hallur Haraldsson, also known as Real-X. The Icelandic rap-rock band Quarashi also composed several tracks for the game. A digital soundtrack titled EVE Online: Original Soundtrack, Vol. 1 was released on iTunes on August 12, 2009.

The soundtrack is accompanied by an audiobook track EVE Chronicle – Taught Thoughts. The soundtrack has since been removed from iTunes. An important feature of a ship are the locations it has for modules. The slots and modules are available in three variants: high, medium and low power. The developers have been working on a game feature that allows players to leave pods and interact with other player avatars in the common environment from inside a station. [124] The first iteration, called Captain`s Quarters, was released on June 21, 2011. [125] The second iteration, with stylized quarters for each race, was released with the Melting Pot expansion. [126] Player interaction in station environments has not yet been announced and only preliminary details have emerged. In addition to different backgrounds and histories, races have characteristic philosophies of spaceship design.

Minmatar ships tend to be quite fast but fragile, relying on their high speed and maneuverability to dodge heavier weapon tracking systems while using projectile weapons such as artillery or automatic cannons, which are more sophisticated with today`s ammunition technology. Amarr ships are bulky, densely armored and contain batteries with powerful laser energy weapons. Gallente ships are thin and designed to promote armor. They specialize in deploying fleets of robotic drones while assembling hybrid weapons that work with superconducting magnets to accelerate mass at high speeds on targets (see Railgun). Finally, Caldari ships tend to be poorly armored and not particularly fast, but they use powerful energy shields and make extensive use of torpedo/rocket launchers and hybrid guns that promote use at extreme distances. [25] However, there are exceptions to these general rules in each race. [Citation needed] Player-led companies that claim sovereignty over two zero-second systems within range of each other can also set up a jump bridge to a player`s own starbase (POS) that is orbiting a moon. Jump bridges allow immediate movement to the jump deck of the other system, to the detriment of the use of fuel (which must be provided by the owner company) at the scale of the mass of the ships that use them. This also leads to the accumulation of jump fatigue. Since aging POS systems and code were removed from the game, a deployable structure has effectively replaced the old jump bridge. However, unlike the old point-of-sale jump bridges, players can customize who is allowed to use the door based on parameters such as leaderboards or affiliation with a company/alliance.

It also doesn`t need to be used in a point of sale and is therefore often used near player-owned Citadel structures. The ability to enter a planet`s atmosphere and interact with its surface is mentioned as one of future development plans. The « Future Vision » trailer shows Dreadnaught-class ships performing planetary orbital bombardments on dust battlefields. The first trailer for Dust 514 ended with a ship exploding into the atmosphere. .

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